Yuhao Xue
Game Designer / Level Designer
About Me
Hello!
I am a game and level designer focused on systems, spatial structure, and mechanics that communicate meaning through play. My work often begins with a social or emotional question, then turns that question into rules, level constraints, interface pressure, and player decisions.
Across my personal projects, I have designed first-person simulation, dual-screen experimental play, transformation-based platformer systems, and procedural narrative structures. I work across design documentation, level blockout, Unreal Blueprint scripting, Unity implementation, UI composition, and case-study presentation.
This portfolio collects solo projects, playable demo links, design documents, case-study PDFs, and supporting materials for game / level design review.
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