Who Gets Help

Design Document / Solo Project / 2025

A solo narrative systems design document about medical crowdfunding, procedural investigation, institutional rules, and long-term consequences.

Who Gets Help project cover

At a Glance

Core mechanic / system
Procedural day-based investigation and decision-making.
Design focus
Medical crowdfunding systems, institutional constraints, and branching consequences.
Player experience goal
Show how rules, visibility, time pressure, and social networks shape who receives help.
My contribution
Solo design document, flowcharts, dialogue script, and narrative systems design.
Available materials
Case-study PDF, large flowchart PDF, and dialogue/flowchart folder.
Role
Solo designer
Format
Game design document, flowcharts, dialogue script
Genre
Narrative-driven systems design
Year
2025

Project Summary

Who Gets Help is a narrative-driven game design project that examines how medical crowdfunding operates as a system rather than a purely moral act. The game follows a linear, day-based structure in which players take on the role of an offline investigator for a medical crowdfunding platform.

Each day, players move through urban environments, conduct home visits, verify documents, and advance cases through a phone-based app interface. Instead of focusing on traditional gameplay challenges, the project centers on procedural decision-making.

Design Intentions

Player actions are constrained by platform rules, limited resources, and irreversible time progression. Choices rarely lead to immediate rewards; instead, they affect long-term outcomes such as case approval, financial stability, and narrative endings.

Inspired by real-world crowdfunding platforms, the project explores how visibility, social networks, and commercial incentives influence who receives help. Through mechanics, pacing, and interface design, Who Gets Help uses systems as the primary storytelling language.

Personal Contribution

The entire design document was completed independently as a solo project. I created detailed flowcharts to map the full game structure, including day-based progression, branching narrative paths, and multiple endings.

I also wrote the complete dialogue script, defining character interactions and decision points to ensure narrative consistency and systemic clarity.

Links & Downloads