Yuhao Xue
Game Designer / Level Designer
Hello and welcome to my portfolio.
I design systems, levels, and mechanics that communicate meaning through play.
These selected projects include playable prototypes, design documents, case-study PDFs, videos, and supporting materials for review.
Selected Projects
Drone UE5
See more details →Solo Project / Game Design / Blueprint Scripting / Level Design
A first-person, narrative-driven war simulation about remote killing, obedience, and psychological fracture.
The Betel Driver
See more details →Solo Project / Game Design / Unity Programming / Art & UI
A dual-screen experimental game connecting fatigue driving, betel-nut chewing, and forced stimulation.
GeneBoy
See more details →Solo Design Document / 2D Platformer Systems
A transformation-based platformer concept where abilities introduce new constraints and change how players read space.
Who Gets Help
See more details →Solo Design Document / Narrative Systems / Flowcharts
A procedural narrative design project about medical crowdfunding, institutional rules, and long-term consequences.