Yuhao Xue

Game Designer / Level Designer

Hello and welcome to my portfolio.

I design systems, levels, and mechanics that communicate meaning through play.

These selected projects include playable prototypes, design documents, case-study PDFs, videos, and supporting materials for review.

Selected Projects

Drone UE5 project thumbnail

Drone UE5

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Solo Project / Game Design / Blueprint Scripting / Level Design

A first-person, narrative-driven war simulation about remote killing, obedience, and psychological fracture.

The Betel Driver project thumbnail

The Betel Driver

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Solo Project / Game Design / Unity Programming / Art & UI

A dual-screen experimental game connecting fatigue driving, betel-nut chewing, and forced stimulation.

GeneBoy project thumbnail

GeneBoy

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Solo Design Document / 2D Platformer Systems

A transformation-based platformer concept where abilities introduce new constraints and change how players read space.

Who Gets Help project thumbnail

Who Gets Help

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Solo Design Document / Narrative Systems / Flowcharts

A procedural narrative design project about medical crowdfunding, institutional rules, and long-term consequences.